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Wednesday 23 December, 2009
If you create an Aran, the new character will have a default tan skin. Arans starts in an area called Rien, an icy snow covered area with very low temperatures located in a warm place due to the curse. More than half of the island is covered with snow and ice. Arans are a warrior-type class who use polearms as their main weapon. Like Cygnus Knight, in the selecting character screen there will be a bamboo image identifying the character as an Aran.

To make the Arans even more unique, they have a game mechanic that no other class gets to use: the combo system. Players are able to increase their combo counter by continuously hitting monsters. As their combo counter increases, so does their damage. Some of the Arans' skills require the player to build up their combo counter before they can use them.

Pros
Due to having an HP draining buff in second job, fewer HP potions are needed.
Can knockback enemies easier due to a third job buff which reduces the amount of damage required to knockback.
A 4th job party skill called Combo Barrier (reduces damage taken by a certain percentage) only requires 200 Combo Counts.
Can solo end game bosses if built correctly.
Cons
Due to an Aran's damage dependence on combos, fighting enemies that have stunning or seducing attacks can require additional time to kill.
Examples: Papulatus, Zakum.
To keep their combo counters up high they must train on slightly higher leveled monsters.
Repetitive. They only have a few main attacking skills that don't require some combo counter amount to use.

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